Baelnorn
7 INT
7 WILL
9 PRE
8 TECH
8 REF
8 DEX
7 CON
5 STR
7 BODY
6 MOVE
15 LUCK
 
21 Res
 
 
4 SPD
 
14 SD 14 ED
70 END 12 REC
35 STUN 35 HITS
12 Run 18 Sprint
6 Swim 6 Leap
144kg Lift
Characteristics Cost: 72 (Base 45)
Complications Base [50] + Pts
Must guard special place or item. (Constant, Severe, Extreme) 30
Experience
0
Complications 80
Experience
Total Cost 80
108 Skills and Options (Base 50)
28 Power Cost [ Total Points = 60.6 ]
16 Offensive X
22 Defensive X

Fantasy Fuzion

Fuzion Powered
Background
Race: Undead Elf, Age: 2000
Pts Powers END
5 Entangle (4d6 SDP, 0 KD, 0 EKD, 10 SD, 0 ED)
Transparent to attack: +2; No Range: -2; Linked to Hand to Hand Attack: -1
4
9 Armor - Mystic Elven Chain (18 KD, 18 EKD)
Hardened: +2; Focus: Attached, -2
 
1 Immune to Aging  
1 Immune to Disease  
1 Immune to Charm Spells  
1 Immune to Death Spells  
1 Immune to Disintegrate  
8 Immune to Electricity special effect  
1 Immune to Sleep spells  
Pts Skills AV/DV
3 Night Vision  
3 Beautiful: 1  
3 Light Sleeper  
1 Resistance to Mental (Elves only): 1
+1 to WILL vs. all Mental spells per level.
 
10 Wizardry Potential
Does not require bloodline to cast True Magic. Ignore this talent if your campaign does not require this.
 
3 Move unimpeded in any terrain  
35 MAGE: 7
Magic Pool (MP) = MAGE x 5, Magic Recovery (MREC) = MAGE + CON. If you do not use Atomik Magic, read this as a Variable Power Pool with 21 points in it. Use the following Skill to control the pool.
 
10 Generic Spell (any spell up to MAGE 7): 10 (TECH) 18
1 Hand-to-Hand: 3 (REF) 11
1 Melee Evade: 3 (DEX) 11
3 Ranged Evade: 3 (DEX) 11
7 Thaumaturgy: 7 (INT) 14
7 Alchemy: 7 (INT)
Roll: 14
14
7 Archery: 7 (REF)
Roll: 15
15
7 Research: 7 (INT) 14
7 Relicology: 7 (INT) 14