Baelnorn 7 | INT | 7 | WILL | 9 | PRE | 8 | TECH | 8 | REF | 8 | DEX | 7 | CON | 5 | STR | 7 | BODY | 6 | MOVE | 15 | LUCK | | | | | | 21 | Res | | | | | | | | | | | 4 | SPD | | | | | | | 14 | SD | 14 | ED | 70 | END | 12 | REC | 35 | STUN | 35 | HITS | 12 | Run | 18 | Sprint | 6 | Swim | 6 | Leap | | 144kg | Lift | | Characteristics Cost: 72 (Base 45) | Complications | Base [50] + Pts | Must guard special place or item. (Constant, Severe, Extreme) | 30 | | Complications | 80 | Experience | | Total Cost | 80 | | 108 | Skills and Options (Base 50) | 28 | Power Cost [ Total Points = 60.6 ] | 16 | Offensive X | 22 | Defensive X | | Fantasy Fuzion | | Background | | Race: Undead Elf, Age: 2000 | | Pts | Powers | END | 5 | Entangle (4d6 SDP, 0 KD, 0 EKD, 10 SD, 0 ED) Transparent to attack: +2; No Range: -2; Linked to Hand to Hand Attack: -1 | 4 | 9 | Armor - Mystic Elven Chain (18 KD, 18 EKD) Hardened: +2; Focus: Attached, -2 | | 1 | Immune to Aging | | 1 | Immune to Disease | | 1 | Immune to Charm Spells | | 1 | Immune to Death Spells | | 1 | Immune to Disintegrate | | 8 | Immune to Electricity special effect | | 1 | Immune to Sleep spells | | Pts | Skills | AV/DV | 3 | Night Vision | | 3 | Beautiful: 1 | | 3 | Light Sleeper | | 1 | Resistance to Mental (Elves only): 1 +1 to WILL vs. all Mental spells per level. | | 10 | Wizardry Potential Does not require bloodline to cast True Magic. Ignore this talent if your campaign does not require this. | | 3 | Move unimpeded in any terrain | | 35 | MAGE: 7 Magic Pool (MP) = MAGE x 5, Magic Recovery (MREC) = MAGE + CON. If you do not use Atomik Magic, read this as a Variable Power Pool with 21 points in it. Use the following Skill to control the pool. | | 10 | Generic Spell (any spell up to MAGE 7): 10 (TECH) | 18 | 1 | Hand-to-Hand: 3 (REF) | 11 | 1 | Melee Evade: 3 (DEX) | 11 | 3 | Ranged Evade: 3 (DEX) | 11 | 7 | Thaumaturgy: 7 (INT) | 14 | 7 | Alchemy: 7 (INT) Roll: 14 | 14 | 7 | Archery: 7 (REF) Roll: 15 | 15 | 7 | Research: 7 (INT) | 14 | 7 | Relicology: 7 (INT) | 14 | |