Cerilian Goblin 3 | INT | 3 | WILL | 3 | PRE | 3 | TECH | 3 | REF | 4 | DEX | 3 | CON | 3 | STR | 3 | BODY | 2 | MOVE | 6 | LUCK | | | | | | 9 | Res | | | | | | | | | | | 2 | SPD | | | | | | | 6 | SD | 6 | ED | 30 | END | 6 | REC | 15 | STUN | 15 | HITS | 4 | Run | 6 | Sprint | 2 | Swim | 2 | Leap | | 72kg | Lift | | Characteristics Cost: 30 (Base 45) | Complications | Base [50] + Pts | | Complications | 50 | Experience | | Total Cost | 50 | | 11 | Skills and Options (Base 50) | 1 | Power Cost [ Total Points = -21.8 ] | 8 | Offensive X | 13 | Defensive X | | Fantasy Fuzion | | Background | | Race: goblin, Age: 20 | | Pts | Powers | END | 1 | Infrared Vision | | Pts | Skills | AV/DV | 1 | Melee Evade: 3 (DEX) | 7 | 3 | Ranged Evade: 3 (DEX) | 7 | 3 | Melee Weapon: 3 (REF) | 6 | 4 | Archery: 4 (REF) Roll: 7 | 7 | | Goblins favor spears, polearms, morning stars, axes, maces, and short swords. | | | --- | | | Goblin wizards and priests may attain up to MAGE 5, or a magic multipower of 15 points for those not using Atomik Magic. | | | --- | | | Elite goblins have +2 Melee, Huge goblins have TECH 4, REF 5, DEX 4, CON 5, STR 6, BODY 5, and another +1 to Melee & Missile. | | | Common goblins account for 50% of the population, elite 30% and huge 20%. | | Pts | Equipment | | Common Goblins: | 5 | Leather (PD 4, EKD ??) COV: -5; MIN: 2; PEN: 0 | 120 | (sometimes) Scale (PD 10, EKD ??) COV: -5; MIN: 4; PEN: -1 | | Elite Goblins & Wolfriders: | 120 | Scale (PD 10, EKD ??) COV: -5; MIN: 4; PEN: -1 | 75 | (somtimes) Mail (PD 12, EKD ??) COV: -5; MIN: 4; PEN: -2 | | Huge Goblins: | 200 | Banded (PD 13, EKD ??) COV: -5; MIN: 4; PEN: -2 | |