Cerilian Goblin
3 INT
3 WILL
3 PRE
3 TECH
3 REF
4 DEX
3 CON
3 STR
3 BODY
2 MOVE
6 LUCK
 
9 Res
 
 
2 SPD
 
6 SD 6 ED
30 END 6 REC
15 STUN 15 HITS
4 Run 6 Sprint
2 Swim 2 Leap
72kg Lift
Characteristics Cost: 30 (Base 45)
Complications Base [50] + Pts
Experience
0
Complications 50
Experience
Total Cost 50
11 Skills and Options (Base 50)
1 Power Cost [ Total Points = -21.8 ]
8 Offensive X
13 Defensive X

Fantasy Fuzion

Fuzion Powered
Background
Race: goblin, Age: 20
Pts Powers END
1 Infrared Vision  
Pts Skills AV/DV
1 Melee Evade: 3 (DEX) 7
3 Ranged Evade: 3 (DEX) 7
3 Melee Weapon: 3 (REF) 6
4 Archery: 4 (REF)
Roll: 7
7
Goblins favor spears, polearms, morning stars, axes, maces, and short swords.  
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Goblin wizards and priests may attain up to MAGE 5, or a magic multipower of 15 points for those not using Atomik Magic.  
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Elite goblins have +2 Melee, Huge goblins have TECH 4, REF 5, DEX 4, CON 5, STR 6, BODY 5, and another +1 to Melee & Missile.  
Common goblins account for 50% of the population, elite 30% and huge 20%.  
Pts Equipment
Common Goblins:
5 Leather (PD 4, EKD ??)
COV: -5; MIN: 2; PEN: 0
120 (sometimes) Scale (PD 10, EKD ??)
COV: -5; MIN: 4; PEN: -1
Elite Goblins & Wolfriders:
120 Scale (PD 10, EKD ??)
COV: -5; MIN: 4; PEN: -1
75 (somtimes) Mail (PD 12, EKD ??)
COV: -5; MIN: 4; PEN: -2
Huge Goblins:
200 Banded (PD 13, EKD ??)
COV: -5; MIN: 4; PEN: -2