Birthright Blood Abilities
2D6 Mind Scan
Specific Animal Type Only
Clairsentience
3 Charges, continuing, duration: 1 hour
Concentrate, 0 DV, constant concentration
Extra Time, time: 1 turn
Only Usable on Specific Animal Type
Based On WILL
+5 Anduiras - Shapeshift, "Lion"
1 Charges,
Extra Time, time: 1 turn, only to start power
Only 2 hours / day
+10 Basaïa - Shapshift, "Eagle"
Shrinking 1 lvl, linked
1 Charge
Extra Time, time: 1 turn, only to start power
Only 2 hours / day
+10 Brenna - Shapshift, "Cat"
Shrinking 1 lvl, linked
1 Charges
Extra Time, time: 1 turn, only to start power
Only 2 hours / day
+5 Masela - Shapeshift, "Dolphin"
1 Charges (-2)
Extra Time (-1/2), time: 1 turn, only to start power
Only 2 hours / day (-1/2)
+5 Reynir - Shapeshift, "Wolf"
1 Charges (-2)
Extra Time (-1/2), time: 1 turn, only to start power
Only 2 hours / day (-1/2)
+10 Vorynn - Shapeshift, "Owl"
Shrinking 1 lvl, linked
1 Charges (-2)
Extra Time (-1/2), time: 1 turn, only to start power
Only 2 hours / day (-1/2)
+10 Azrai - Shapeshift, "Serpent"
Shrinking 1 lvl, linked
1 Charges (-2)
Extra Time (-1/2), time: 1 turn, only to start power
Only 2 hours / day (-1/2)
Battlewise
Derivations: Anduiras, Azrai
As written in the Birthright Rulebook.
Blood Form
Derivation: Azrai
GM's discretion. Note, this is the power which turns people into Awnsheghlien.
Blood History
As written in the Birthright Rulebook.
Bloodmark
As written in the Birthright Rulebook.
Blood Trait
Derivation: Any except Azrai
GM's discretion. Allows possibility of expanding blood powers through expenditure of experience points (XPs).
Character Reading
Derivation: Basaïa, Brenna, Vorynn
Major, Cost: 5 7D6 Telepathy
Extra Time (-6), time: 1 minute
Character reading only (-2)
Receive but not send (-2)
Incantation (-1)
Invisible (+2)
Charm Aura
Derivation: Azrai, Basaïa, Brenna
Major, Cost: 15 11D6 Mind Control
Love or Fear Only (-3)
Only Control 6 Creatures at one time (0)
3 Charges (-5)
Great, Cost: 25 11D6 Mind Control
Area Effect (+4), radius
Love or Fear Only (-3)
3 Charges (-5)
No Range (-2)
Courage
Derivation: Anduiras
Minor, Cost: 5 +3 WILL
Only vs. Presence and Fear Attacks
Major, Cost: 35 +3 WILL
Only vs. Presence and Fear Attacks (-2)
Must Stay within Area of Effect (-2)
Usable By Others (+7), doesn't lose power, usable at range,
x8 # Of Targets
Area Effect (+4), radius
Great, Cost: 65 +3 WILL
Only vs. Presence and Fear Attacks (-8)
Must Stay within Area of Effect (-2)
Area Effect (+8), radius, x16 Increased Area
Usable By Others (+12), doesn't lose power, usable at range,
x250 # Of Targets
Death Touch
Derivation: Azrai
These are simply examples. They should be modified to fit the character concept.
Skin Contact
Major, Cost: 10 1D6 Body Drain
Fade rate: per week (+6)
Uncontrolled Continuous, 1 x per Day (+2)
Skin Contact Required (-4)
Only vs. Organic (-4)
Great, Cost: 50 1D6 Body Drain
Fade rate: per week (+6)
Uncontrolled Continuous (+6)
0 END, Persistent (+4)
Skin Contact Required (-4)
Only vs. Organic (-4)
Injected
Major, Cost: 20 1D6 Body Drain
Fade rate: per week (+6)
Uncontrolled Continuous, 1 x per Day (+2)
Must cause Body with Carrier Attack (-2)
Only vs. Organic (-4)
Great, Cost: 60 1D6 Body Drain
Fade rate: per week (+6)
Uncontrolled Continuous (+6)
0 END, Persistent (+4)
Must cause BODY with Carrier Attack (-2)
Only vs. Organic (-4)
Spray
Major, Cost: 40 1D6 Body Drain
Fade rate: per week (+6)
Uncontrolled Continuous, 1 x per Day (+2)
Ranged (+2)
Only vs. Organic (-4)
Great, Cost: 70 1D6 Body Drain
Fade rate: per week (+6)
Uncontrolled Continuous (+6)
0 END, Persistent (+4)
Only vs. Organic (-4)
Cloud
Major, Cost: 50 1D6 Body Drain
Fade rate: per week (+6)
Uncontrolled Continuous, 1 x per Day (+2)
Area Effect, Cone (+4)
Only vs. Organic (-4)
Great, Cost: 90 1D6 Body Drain 0
Fade rate: per week (+6)
Uncontrolled Continuous (+6)
0 END, Persistent (+4)
Area Effect, Cone (+4)
Only vs. Organic (-4)
Detect Lies
Derivation: Any except Azrai
Minor, Cost: 10 Detect, "Lies,"
Concentrate
1 Charges, continuing, duration: 5 minutes
Detect Life
Derivation: Any
Minor, Cost: 15 Clairsentience Perception Roll, x8 Range (1200 m/y), General amts of animals only (-4)
Major, Cost: 25 Clairsentience Perception Roll, x16 Range (2400 m/y), Exact animals, general sentient(-3)
Great, Cost: 35 Clairsentience Perception Roll, x32 Range (4800 m/y), All life(-2)
Detect Illusion
Derivation: Any except Anduiras
Minor, Cost: 10 +0 Detect, "Illusions," make into sense, Ranged (+5)
Direction Sense
Derivation: Masela, Reynir
Minor, Cost: 5 Masela - Direction Sense, Only at Sea
Cost: 5 Reynir - Bump Of Direction, Only in Wilderness Settings
Divine Aura
Derivation: All except Brenna
Major 5 +2 PRE
+2 PRE w/the following limitations
1 Charges
Only for Presence Skills
Not vs. Blooded Individuals
Great 15 +2 PRE
+4 PRE w/the following limitations
1 Charges (-1), continuing, duration: 1 minute
Divine Wrath
Derivation: Anduiras, Basaïa, Masela
Major Cost: 10 3d6 Aid to STR, REF, BODY, PRE
1 Charges (-8)
Only on Self (-4)
Must be "Berserk" (-8)
Extra Time (-2) ?
Elemental Control
Derivation: Anduiras, Basaïa, Masela, Reynir
UNDER REVISION
Enhanced Sense
Derivation: All
Anduiras
Minor, Cost: 5 +0 Detect, "Ill Intent," Ranged
3 Charges (-1), continuing, duration: 5 minutes
Major 15 +2 Detect, "Ill Intent," make into sense, Ranged (+5)
Azrai
Minor, Cost: 5 UV Vision
Use the Halfling sense abilities for the Major Azrai sensing ability.
Major, Cost: 14 Enhanced senses, Shadow World (Sense Undead, Necromantic Magic, Shadow
Portal)[as per Halflings power]
Basaïa
Minor, Cost: 5 +3 to Perception, Enhanced Sense, Sight Group
Major, Cost: 25 +3 Enhanced Sense, Sight Group
4m/y Change Environment, Desc: Fiery Sunlight 0
1 Charge, continuing, duration: 5 minutes
No Range
Area Effect, line, x4 Increased Area
Brenna
Minor, Cost: 10 UV Vision
+3 Enhanced PER, Hearing
Masela
Minor, Cost: 5 +6 Enhanced PER, with all senses
Only to counteract effects of weather
Major, Cost: 20 +6 Enhanced PER, with all senses
Only to counteract effects of weather
Clairsentience, Hearing Group, 32 mile radius
No Conscious Control
Speaker and Listener must be outside, Speaker must
Say name of Listener.
Concentrate constant concentration
0 END
Reynir
Minor, Cost: 10 Tracking Scent
Only in wilderness settings
+3 Enhanced PER, with all senses
Only in wilderness settings
Vorynn
Minor, Cost: 5 Clairsentience, Sight Group, see future
Concentrate, 0 DCV
Extra Time , time: 1 turn
1 Charges, continuing, duration: 1 turn
Immediate future only
Major, Cost: 10 Clairsentience, Sight Group, see future
Concentrate, 0 DCV
Extra Time, time: 1 turn
1 Charges, continuing, duration+Clairsentience, Sight Group, see future
No Conscious Control
Activation 10-
Only when character is headed into danger
Immediate future only
0 END (+1/2)
Fear
Derivation: Azrai
Major, Cost: 10 12d6 Mind Control
3 Charges
Fear of User Only
No Range
+1 PRE
Only vs. Presence Attacks
Healing
Derivation: Anduiras, Basaïa, Reynir
Minor, Cost: 5 3D6 Aid to HITS, count all dice (not 1 HIT/5 points rolled!)
1 Charges (-8)
Major, Cost: 10 3D6 Aid to HITS, count all dice (not 1 HIT/5 points rolled!)
1 Charges (-8)
16D6 Dispel
Vs. Common Special Effect (Paralysis, Disease or Blindness (+1)
1 Charges (-8)
Only vs. Current Power Effects (-4)
Great, Cost: 30 5D6 Aid 0
Vs. Any Stat Below Normal (+1)
1 Charges (-8)
20D6 Dispel
Vs. Common Special FX (Poison, Paralysis, Disease or Blindness (+1)
1 Charges (-8)
Heightened Ability
Derivation: All except Masela
Anduiras, Cost: 5 +1 STR or +1 PRE
Basaïa, Cost: 5 +1 INT
Brenna, Cost: 5 +1 DEX
Reynir, Cost: 5 +1 CON
Vorynn, Cost: 5 +1 WILL
Azrai, Cost: 5 +1 PRE or +1 INT
Invulnerability
Derivation: Azrai, Basaïa, Vorynn
Great, Cost: 35 Regeneration, limbs & organs, back from the dead. Cannot be purchased.
As listed in Birthight Rulebook, this character can have in
excess of negative hits and look dead, yet will recover
at the normal rate of healing. This character can only
be destroyed in certain proscribed ways.
Iron Will
Derivation: Anduiras, Reynir, Azrai
Minor, Cost: 15 +2 CON
5 pts. Mental Defense
Long Life
Derivation: All
Minor, Cost: 1 Limited immunity to aging (1/10 years)
Major, Cost: 2 Limited immunity to aging (1/25 years)
Great, Cost: 3 Immune to aging.
Persuasion
Derivation: Azrai, Brenna
Major 10 10D6 Mind Control, single command only
1 Charge (-8)
Poison Sense
Derivation: Azrai, Reynir
Minor 5 Detect, "Poison," make into sense
Protection from Evil
Derivation: All except Azrai
Major, Cost: 25 +1 to melee DV vs. attacks by beings of ill intent
Area Effect, radius, x2 Increased Area (4 m/y)
15 pts. Mental Defense
Only vs. Beings of ill intent(-4)
Area Effect (+5), radius, x2 Increased Area
Regeneration
Derivation: Anduiras, Reynir, Azrai
Great, Cost: 10 REC in HITS Regeneration & regen lost limbs, recovery rate: per day
Major Regeneration
Derivation: Reynir, Azrai
Great, Cost: 40 REC in HITS Regeneration/minute & regen lost limbs & organs
Resistance
Derivation: All
Anduiras, Azrai, Brenna, Reynir
Minor, Cost: 10 50% Damage Reduction (Mental)
Activation 10+ (-4)
Major, Cost: 20 50% Damage Reduction (Mental)
Activation 8+ (-2)
Great, Cost: 30 50% Damage Reduction (Mental)
Azrai
Minor, Cost: 5 10 Power Defense
Only vs. Necromantic Magic & Drains
Major, Cost: 10 20 Power Defense
Only vs. Necromantic Magic & Drains
Great, Cost: 20 40 Power Defense
Only vs. Necromantic Magic & Drains
Basaïa
Minor, Cost: 10 50% Damage Reduction
Only vs. Fire and Light attacks
Activation 10+ (-4)
Major, Cost: 20 50% Damage Reduction
Only vs. Fire and Light attacks
Activation 8+ (-2)
Great , Cost: 30 50% Damage Reduction
Only vs. Fire and Light attacks
Brenna
Minor, Cost: 5 +3 STR
Only for breaking holds
Major, Cost: 10 +6 STR
Only for breaking holds
Great, Cost: 30 +10 STR
Only for breaking holds
Masela
Minor, Cost: 10 Life Support, breathe env: Water
+2 KD Armor
Only vs. Water Attacks (-4)
Major, Cost: 15 Life Support, breathe env: Water
+8 KD Armor
Only vs. Water Attacks (-4)
Great, Cost: 20 Life Support, breathe env: Water
+14 Armor
Only vs. Water Attacks (-4)
Reynir
Minor, Cost: 15 Life Support, doesn't eat/excrete
50% Damage Reduction, resistant
Only vs. Cold Attacks
Activation 10+ (-4)
Life Support, safe in cold
Major, Cost: 25 Life Support, doesn't eat/excrete
50% Damage Reduction, resistant
Only vs. Cold Attacks
Activation 8+ (-2)
Life Support, safe in cold
Great, Cost: 35 Life Support, doesn't eat/excrete
50% Damage Reduction, resistant
Only vs. Cold Attacks
Life Support, safe in cold
Vorynn
Minor, Cost: 10 50% Damage Reduction
Only vs. Combat Spells
Activation 10+ (-4)
Major, Cost: 20 50% Damage Reduction, resistant
Only vs. Combat Spells
Activation 8+ (-2)
Great, Cost: 30 50% Damage Reduction, resistant
Only vs. Combat Spells
Anduiras, Azrai, Reynir, Vorynn
Great, Cost: 10 50% Damage Reduction
Only vs. Spells
Activation 10+
Azrai, Basaia, Brenna, Masela, Reynir
Minor, Cost: 10 Power Defense vs. Poison 10
Major, Cost: 20 Power Defense vs. Poison 20
Great, Cost: 30 Power Defense vs. Poison 30
Shadow Form
Derivation: Brenna, Azrai
Great, Cost: 40 Desolid, "Shadow Form"
Can must move thru walls by using cracks, etc.
1 Charge
Only 2 hours / day
Touch of Decay
Derivation: Azrai
Great, Cost: 40 18D6 KA, vs physical defense, NND
1 Charges (-8)
No Range (-2)
Only vs. Inanimate Objects (-4)
Involuntarily Activates 1x/month (-4)
Travel
Derivation: All except Anduiras and Reynir
Azrai
Great, Cost: 15 Extra-Dimensional Movement, x250 Increased Mass
Dimension: Shadow World, must be near Portal
2 Charges per Week (-9)
Activation Roll 8+ (-2)
20m/y Teleport
2 Charges per Week (-9)
Variable Activation Roll (-2)
Only through shadows?
Basaïa
Great, Cost: 55 20m/y Teleport, x2 Increased Mass, x64K Increased Range,
4 Floating Locations
Must Step into Large Fire
1 Charge per Week
40 KD Force Field
Linked "to Teleport"
1 Charge per Week
Only vs. Fire
Usable By Others, doesn't lose power
Brenna
Great, Cost: 55 20m/y Teleport, x2 Increased Mass, x64K Increased Range
4 Floating Locations
1 Charge per Week
Only along contiguous roads, paths & trails
Masela
Great, Cost: 45 20m/y Teleport, x2 Increased Mass, x64K Increased Range
4 Floating Locations
1 Charge per Week
Only along the coast, through a river, etc.
Vorynn
Great, Cost: 50 20m/y Teleport, x2 Increased Mass, x250K Increased Range
4 Floating Locations
1 Charge per Week
Only at Moonrise & Moonset
Unreadable Thoughts
Derivation: All
Minor, Cost: 5 20 pts. Mental Defense
Only vs. Telepathy
Wither Touch
Derivation: Azrai
Great, Cost: 15 6D6 KA, vs physical defense
1 Charges per Week
No Range
Only vs. Living Tissue