Birthright Blood Abilities


First Off, the Rules.

To have a bloodline, purchase the Bloodline Perk at desired level. Then roll the number of dice associated with that level (tainted 2d6+4, minor 5d6, major 8d6, great 11d6). This will give you your Blood Points. Next you determine your Bloodline Derivation by choice or a die roll, as per the chart in the Birthright RuleBook.

Blood Ability Generation Option 1. This is using the charts included in the Birthright Rulebook to generate your abilities randomly. Look up the generated abilities and refer to this chart for the Fuzion conversion.
Blood Ability Generation Option 2. You buy the abilities with BloodStrength Points. When you run out of points, you can purchase no more. But at least you get exactly what you wanted...

All abilities have their Strength Point cost included.

Alertness
Derivation: Basaia, Brenna, Reynir, Azrai
Minor, Cost: 15 Danger Sense, base value 10 & can sense out of combat

Alter Appearance
Derivation: Brenna, Vorynn, Azrai
Major, Cost: 10 Shape Shift, "Humanoids," limited group of shapes, 1 Charge

Animal Affinity
Derivation: All
Minor, Cost: 8 Mind Link, "With All Members of Animal Type," related group, Empathic Only
Major, Cost: 10 Mind Link, "With All Members of Animal Type," related group
Great, Cost: 23 Mind Link, "With All Members of Animal Type," related group

2D6 Mind Scan
Specific Animal Type Only
Clairsentience
3 Charges, continuing, duration: 1 hour
Concentrate, 0 DV, constant concentration
Extra Time, time: 1 turn
Only Usable on Specific Animal Type
Based On WILL

+5 Anduiras - Shapeshift, "Lion"

1 Charges,
Extra Time, time: 1 turn, only to start power
Only 2 hours / day

+10 Basaïa - Shapshift, "Eagle"

Shrinking 1 lvl, linked
1 Charge
Extra Time, time: 1 turn, only to start power
Only 2 hours / day

+10 Brenna - Shapshift, "Cat"

Shrinking 1 lvl, linked
1 Charges
Extra Time, time: 1 turn, only to start power
Only 2 hours / day

+5 Masela - Shapeshift, "Dolphin"

1 Charges (-2)
Extra Time (-1/2), time: 1 turn, only to start power
Only 2 hours / day (-1/2)

+5 Reynir - Shapeshift, "Wolf"

1 Charges (-2)
Extra Time (-1/2), time: 1 turn, only to start power
Only 2 hours / day (-1/2)

+10 Vorynn - Shapeshift, "Owl"

Shrinking 1 lvl, linked
1 Charges (-2)
Extra Time (-1/2), time: 1 turn, only to start power
Only 2 hours / day (-1/2)

+10 Azrai - Shapeshift, "Serpent"

Shrinking 1 lvl, linked
1 Charges (-2)
Extra Time (-1/2), time: 1 turn, only to start power
Only 2 hours / day (-1/2)


Battlewise
Derivations: Anduiras, Azrai
As written in the Birthright Rulebook.

Blood Form
Derivation: Azrai
GM's discretion. Note, this is the power which turns people into Awnsheghlien.

Blood History
As written in the Birthright Rulebook.

Bloodmark
As written in the Birthright Rulebook.

Blood Trait
Derivation: Any except Azrai
GM's discretion. Allows possibility of expanding blood powers through expenditure of experience points (XPs).

Character Reading
Derivation: Basaïa, Brenna, Vorynn
Major, Cost: 5 7D6 Telepathy

Extra Time (-6), time: 1 minute
Character reading only (-2)
Receive but not send (-2)
Incantation (-1)
Invisible (+2)


Charm Aura
Derivation: Azrai, Basaïa, Brenna
Major, Cost: 15 11D6 Mind Control

Love or Fear Only (-3)
Only Control 6 Creatures at one time (0)
3 Charges (-5)

Great, Cost: 25 11D6 Mind Control

Area Effect (+4), radius
Love or Fear Only (-3)
3 Charges (-5)
No Range (-2)


Courage
Derivation: Anduiras
Minor, Cost: 5 +3 WILL

Only vs. Presence and Fear Attacks

Major, Cost: 35 +3 WILL

Only vs. Presence and Fear Attacks (-2)
Must Stay within Area of Effect (-2)
Usable By Others (+7), doesn't lose power, usable at range,
x8 # Of Targets
Area Effect (+4), radius

Great, Cost: 65 +3 WILL

Only vs. Presence and Fear Attacks (-8)
Must Stay within Area of Effect (-2)
Area Effect (+8), radius, x16 Increased Area
Usable By Others (+12), doesn't lose power, usable at range,
x250 # Of Targets


Death Touch
Derivation: Azrai
These are simply examples. They should be modified to fit the character concept.

Skin Contact
Major, Cost: 10 1D6 Body Drain

Fade rate: per week (+6)
Uncontrolled Continuous, 1 x per Day (+2)
Skin Contact Required (-4)
Only vs. Organic (-4)

Great, Cost: 50 1D6 Body Drain

Fade rate: per week (+6)
Uncontrolled Continuous (+6)
0 END, Persistent (+4)
Skin Contact Required (-4)
Only vs. Organic (-4)

Injected
Major, Cost: 20 1D6 Body Drain

Fade rate: per week (+6)
Uncontrolled Continuous, 1 x per Day (+2)
Must cause Body with Carrier Attack (-2)
Only vs. Organic (-4)

Great, Cost: 60 1D6 Body Drain

Fade rate: per week (+6)
Uncontrolled Continuous (+6)
0 END, Persistent (+4)
Must cause BODY with Carrier Attack (-2)
Only vs. Organic (-4)

Spray
Major, Cost: 40 1D6 Body Drain

Fade rate: per week (+6)
Uncontrolled Continuous, 1 x per Day (+2)
Ranged (+2)
Only vs. Organic (-4)
Great, Cost: 70 1D6 Body Drain
Fade rate: per week (+6)
Uncontrolled Continuous (+6)
0 END, Persistent (+4)
Only vs. Organic (-4)

Cloud
Major, Cost: 50 1D6 Body Drain

Fade rate: per week (+6)
Uncontrolled Continuous, 1 x per Day (+2)
Area Effect, Cone (+4)
Only vs. Organic (-4)

Great, Cost: 90 1D6 Body Drain 0

Fade rate: per week (+6)
Uncontrolled Continuous (+6)
0 END, Persistent (+4)
Area Effect, Cone (+4)
Only vs. Organic (-4)


Detect Lies
Derivation: Any except Azrai
Minor, Cost: 10 Detect, "Lies,"

Concentrate
1 Charges, continuing, duration: 5 minutes


Detect Life
Derivation: Any
Minor, Cost: 15 Clairsentience Perception Roll, x8 Range (1200 m/y), General amts of animals only (-4)
Major, Cost: 25 Clairsentience Perception Roll, x16 Range (2400 m/y), Exact animals, general sentient(-3)
Great, Cost: 35 Clairsentience Perception Roll, x32 Range (4800 m/y), All life(-2)

Detect Illusion
Derivation: Any except Anduiras
Minor, Cost: 10 +0 Detect, "Illusions," make into sense, Ranged (+5)

Direction Sense
Derivation: Masela, Reynir
Minor, Cost: 5 Masela - Direction Sense, Only at Sea

Cost: 5 Reynir - Bump Of Direction, Only in Wilderness Settings


Divine Aura
Derivation: All except Brenna
Major 5 +2 PRE

+2 PRE w/the following limitations
1 Charges
Only for Presence Skills
Not vs. Blooded Individuals

Great 15 +2 PRE

+4 PRE w/the following limitations
1 Charges (-1), continuing, duration: 1 minute


Divine Wrath
Derivation: Anduiras, Basaïa, Masela
Major Cost: 10 3d6 Aid to STR, REF, BODY, PRE

1 Charges (-8)
Only on Self (-4)
Must be "Berserk" (-8)
Extra Time (-2) ?



Elemental Control
Derivation: Anduiras, Basaïa, Masela, Reynir
UNDER REVISION


Enhanced Sense
Derivation: All
Anduiras
Minor, Cost: 5 +0 Detect, "Ill Intent," Ranged

3 Charges (-1), continuing, duration: 5 minutes

Major 15 +2 Detect, "Ill Intent," make into sense, Ranged (+5)
Azrai
Minor, Cost: 5 UV Vision

Use the Halfling sense abilities for the Major Azrai sensing ability.
Major, Cost: 14 Enhanced senses, Shadow World (Sense Undead, Necromantic Magic, Shadow
Portal)[as per Halflings power]

Basaïa
Minor, Cost: 5 +3 to Perception, Enhanced Sense, Sight Group
Major, Cost: 25 +3 Enhanced Sense, Sight Group

4m/y Change Environment, Desc: Fiery Sunlight 0
1 Charge, continuing, duration: 5 minutes
No Range
Area Effect, line, x4 Increased Area

Brenna
Minor, Cost: 10 UV Vision

+3 Enhanced PER, Hearing

Masela
Minor, Cost: 5 +6 Enhanced PER, with all senses

Only to counteract effects of weather

Major, Cost: 20 +6 Enhanced PER, with all senses

Only to counteract effects of weather
Clairsentience, Hearing Group, 32 mile radius
No Conscious Control
Speaker and Listener must be outside, Speaker must
Say name of Listener.
Concentrate constant concentration
0 END

Reynir
Minor, Cost: 10 Tracking Scent

Only in wilderness settings
+3 Enhanced PER, with all senses
Only in wilderness settings

Vorynn

Minor, Cost: 5 Clairsentience, Sight Group, see future
Concentrate, 0 DCV
Extra Time , time: 1 turn
1 Charges, continuing, duration: 1 turn
Immediate future only

Major, Cost: 10 Clairsentience, Sight Group, see future

Concentrate, 0 DCV
Extra Time, time: 1 turn
1 Charges, continuing, duration

+Clairsentience, Sight Group, see future

No Conscious Control
Activation 10-
Only when character is headed into danger
Immediate future only
0 END (+1/2)


Fear
Derivation: Azrai

Major, Cost: 10 12d6 Mind Control
3 Charges
Fear of User Only
No Range
+1 PRE
Only vs. Presence Attacks


Healing
Derivation: Anduiras, Basaïa, Reynir

Minor, Cost: 5 3D6 Aid to HITS, count all dice (not 1 HIT/5 points rolled!)

1 Charges (-8)

Major, Cost: 10 3D6 Aid to HITS, count all dice (not 1 HIT/5 points rolled!)

1 Charges (-8)
16D6 Dispel
Vs. Common Special Effect (Paralysis, Disease or Blindness (+1)
1 Charges (-8)
Only vs. Current Power Effects (-4)

Great, Cost: 30 5D6 Aid 0

Vs. Any Stat Below Normal (+1)
1 Charges (-8)
20D6 Dispel
Vs. Common Special FX (Poison, Paralysis, Disease or Blindness (+1)
1 Charges (-8)


Heightened Ability
Derivation: All except Masela
Anduiras, Cost: 5 +1 STR or +1 PRE
Basaïa, Cost: 5 +1 INT
Brenna, Cost: 5 +1 DEX
Reynir, Cost: 5 +1 CON
Vorynn, Cost: 5 +1 WILL
Azrai, Cost: 5 +1 PRE or +1 INT

Invulnerability
Derivation: Azrai, Basaïa, Vorynn
Great, Cost: 35 Regeneration, limbs & organs, back from the dead. Cannot be purchased.

As listed in Birthight Rulebook, this character can have in
excess of negative hits and look dead, yet will recover
at the normal rate of healing. This character can only
be destroyed in certain proscribed ways.

Iron Will
Derivation: Anduiras, Reynir, Azrai
Minor, Cost: 15 +2 CON

5 pts. Mental Defense


Long Life
Derivation: All
Minor, Cost: 1 Limited immunity to aging (1/10 years)
Major, Cost: 2 Limited immunity to aging (1/25 years)
Great, Cost: 3 Immune to aging.

Persuasion
Derivation: Azrai, Brenna
Major 10 10D6 Mind Control, single command only

1 Charge (-8)


Poison Sense
Derivation: Azrai, Reynir
Minor 5 Detect, "Poison," make into sense

Protection from Evil
Derivation: All except Azrai
Major, Cost: 25 +1 to melee DV vs. attacks by beings of ill intent

Area Effect, radius, x2 Increased Area (4 m/y)
15 pts. Mental Defense
Only vs. Beings of ill intent(-4)
Area Effect (+5), radius, x2 Increased Area


Regeneration
Derivation: Anduiras, Reynir, Azrai
Great, Cost: 10 REC in HITS Regeneration & regen lost limbs, recovery rate: per day

Major Regeneration
Derivation: Reynir, Azrai
Great, Cost: 40 REC in HITS Regeneration/minute & regen lost limbs & organs

Resistance
Derivation: All
Anduiras, Azrai, Brenna, Reynir
Minor, Cost: 10 50% Damage Reduction (Mental)

Activation 10+ (-4)

Major, Cost: 20 50% Damage Reduction (Mental)

Activation 8+ (-2)

Great, Cost: 30 50% Damage Reduction (Mental)
Azrai
Minor, Cost: 5 10 Power Defense

Only vs. Necromantic Magic & Drains

Major, Cost: 10 20 Power Defense

Only vs. Necromantic Magic & Drains

Great, Cost: 20 40 Power Defense

Only vs. Necromantic Magic & Drains

Basaïa
Minor, Cost: 10 50% Damage Reduction

Only vs. Fire and Light attacks
Activation 10+ (-4)

Major, Cost: 20 50% Damage Reduction

Only vs. Fire and Light attacks
Activation 8+ (-2)

Great , Cost: 30 50% Damage Reduction

Only vs. Fire and Light attacks

Brenna
Minor, Cost: 5 +3 STR

Only for breaking holds

Major, Cost: 10 +6 STR

Only for breaking holds

Great, Cost: 30 +10 STR

Only for breaking holds

Masela
Minor, Cost: 10 Life Support, breathe env: Water

+2 KD Armor
Only vs. Water Attacks (-4)

Major, Cost: 15 Life Support, breathe env: Water

+8 KD Armor
Only vs. Water Attacks (-4)

Great, Cost: 20 Life Support, breathe env: Water

+14 Armor
Only vs. Water Attacks (-4)

Reynir
Minor, Cost: 15 Life Support, doesn't eat/excrete

50% Damage Reduction, resistant
Only vs. Cold Attacks
Activation 10+ (-4)
Life Support, safe in cold

Major, Cost: 25 Life Support, doesn't eat/excrete

50% Damage Reduction, resistant
Only vs. Cold Attacks
Activation 8+ (-2)
Life Support, safe in cold

Great, Cost: 35 Life Support, doesn't eat/excrete

50% Damage Reduction, resistant
Only vs. Cold Attacks
Life Support, safe in cold

Vorynn
Minor, Cost: 10 50% Damage Reduction

Only vs. Combat Spells
Activation 10+ (-4)

Major, Cost: 20 50% Damage Reduction, resistant

Only vs. Combat Spells
Activation 8+ (-2)

Great, Cost: 30 50% Damage Reduction, resistant

Only vs. Combat Spells

Anduiras, Azrai, Reynir, Vorynn
Great, Cost: 10 50% Damage Reduction

Only vs. Spells
Activation 10+

Azrai, Basaia, Brenna, Masela, Reynir
Minor, Cost: 10 Power Defense vs. Poison 10
Major, Cost: 20 Power Defense vs. Poison 20
Great, Cost: 30 Power Defense vs. Poison 30

Shadow Form
Derivation: Brenna, Azrai
Great, Cost: 40 Desolid, "Shadow Form"

Can must move thru walls by using cracks, etc.
1 Charge
Only 2 hours / day


Touch of Decay
Derivation: Azrai
Great, Cost: 40 18D6 KA, vs physical defense, NND

1 Charges (-8)
No Range (-2)
Only vs. Inanimate Objects (-4)
Involuntarily Activates 1x/month (-4)


Travel
Derivation: All except Anduiras and Reynir
Azrai
Great, Cost: 15 Extra-Dimensional Movement, x250 Increased Mass

Dimension: Shadow World, must be near Portal
2 Charges per Week (-9)
Activation Roll 8+ (-2)
20m/y Teleport
2 Charges per Week (-9)
Variable Activation Roll (-2)
Only through shadows?

Basaïa
Great, Cost: 55 20m/y Teleport, x2 Increased Mass, x64K Increased Range,

4 Floating Locations
Must Step into Large Fire
1 Charge per Week
40 KD Force Field
Linked "to Teleport"
1 Charge per Week
Only vs. Fire
Usable By Others, doesn't lose power

Brenna
Great, Cost: 55 20m/y Teleport, x2 Increased Mass, x64K Increased Range

4 Floating Locations
1 Charge per Week
Only along contiguous roads, paths & trails

Masela
Great, Cost: 45 20m/y Teleport, x2 Increased Mass, x64K Increased Range

4 Floating Locations
1 Charge per Week
Only along the coast, through a river, etc.

Vorynn

Great, Cost: 50 20m/y Teleport, x2 Increased Mass, x250K Increased Range
4 Floating Locations
1 Charge per Week
Only at Moonrise & Moonset


Unreadable Thoughts
Derivation: All
Minor, Cost: 5 20 pts. Mental Defense

Only vs. Telepathy


Wither Touch
Derivation: Azrai
Great, Cost: 15 6D6 KA, vs physical defense

1 Charges per Week
No Range
Only vs. Living Tissue

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