Unit Conversions
At this point, I have completed conversions on all the Rjurik units, as they have greatest relevance to my current campaign. Keep an eye on this section for additional types of units. For those unfamiliar with the Birthright setting, the Rjurik are a Viking/Celtic culture with middle ages technology and the units below reflect this.
Unit notes:
- Move is in # of Hexes.
- Ranged weapons have a R=# in meters to indicate the range.
- Defense indicates the Killing Defense of the average armor worn, with (Full) and (Partial) indicating coverage. This does not have much bearing on mass combat, but is here for you reference.
- In the case of mounted units there are two melee skills and two damages listed. The first is for the warrior, the second the warhorse. Man (or woman!) and horse work together as a team, thus they attack twice as often and share damage taken. However, since one is not nearly as effective without the other, they are treated as a single individual for finding the scaled Damage & Hit modifier.
- The Scaled Hits have two numbers. The first number is the full Scaled Hits for the unit and the second is half that number. This makes it simple for you to quickly look and see if a CBR roll is called for or not.
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RJURIK UNITS General Rjurik units:
Rjurik Irregulars (67 Individuals) | | | Bow: | 5 (R=90 m) | Scaled Damage: | 4d6 + 30 | Move: | 4 Hexes | Short Sword: | 6 | Scaled Damage: | 2d6 + 30 | Defense: | 6 (Full) | Evade: | 5 | Scaled Hits: | 45/23 | CBR: | 12+ (on 3d6) | Resistance: | 24 | War Card Hits: | 2 | | | | | | | Instant Stats: 3 MENTAL, 3 COMBAT, 3 PHYSICAL, 4 MOVE | |
Rjurik Infantry (75 Individuals) | | | | | | | Move: | 3 Hexes | Sword: | 8 | Scaled Damage: | 3d6 + 30 | Defense: | 12 (Partial) | Evade: | 6 (8 w/Shield) | Scaled Hits: | 50/25 | CBR: | 11+ (on 3d6) | Resistance: | 24 | War Card Hits: | 3 | | | +2 Melee vs. Pikes & Irregulars. | Instant Stats: 3 MENTAL, 3 COMBAT, 4 PHYSICAL, 4 MOVE | |
Rjurik Scouts (50 Individuals) | | | Bow: | 6 (R=160 m) | Scaled Damage: | 4d6 + 28 | Move: | 5 Hexes | Sword: | 5 | Scaled Damage: | 3d6 + 28 | Defense: | 6 (Full) | Evade: | 5 | Scaled Hits: | 48/24 | CBR: | 12+ (on 3d6) | Resistance: | 23 | War Card Hits: | 2 | | | Ignore terrain penalties for movement. | Instant Stats: 3 MENTAL, 3 COMBAT, 4 PHYSICAL, 5 MOVE | |
Rjurik Housecarls (75 Individuals) | | | | | | | Move: | 2 Hexes | Great Axes: | 8 | Scaled Damage: | 5d6 + 30 | Defense: | 13 (Full) | Evade: | 7 | Scaled Hits: | 50/25 | CBR: | 9+ (on 3d6) | Resistance: | 24 | War Card Hits: | 3 | | | +2 Melee vs. Pikes & Irregulars. | Instant Stats: 3 MENTAL, 4 COMBAT, 4 PHYSICAL, 4 MOVE | |
Rjurik Archers (50 Individuals) | | | Long Bow: | 6 (R=160 m) | Scaled Damage: | 5d6 + 28 | Move: | 4 Hexes | Sword: | 6 | Scaled Damage: | 3d6 + 28 | Defense: | 6 (Full) | Evade: | 5 | Scaled Hits: | 48/24 | CBR: | 12+ (on 3d6) | Resistance: | 23 | War Card Hits: | 2 | | | +2 Long Bow vs. Large Targets. | Instant Stats: 3 MENTAL, 3 COMBAT, 4 PHYSICAL, 4 MOVE | |
Rjurik Cavalry (22 Individuals) | | | Charge: | 7 | Scaled Damage: | 5d6 +20 | Move: | 7 Hexes | Sword: | 8/5 Horse | Scaled Damage: | 2d6 +20/4d6 +20 | Defense: | 12 (Partial) | Evade: | 6 (8 w/Shield) | Scaled Hits: | 55/28 | CBR: | 10+ (on 3d6) | Resistance: | 19 | War Card Hits: | 2 | | | | Instant Stats: 3 MENTAL, 3 COMBAT, 3 PHYSICAL, 4 MOVE | |
Special Rjurik units:
Rjurik Mariners (75 Individuals) | | | Missile: | 5 (R=80m) | Scaled Damage: | 3d6 + 30 | Move: | 4 Hexes | Sword: | 8 | Scaled Damage: | 3d6 + 30 | Defense: | 12 (Partial) | Evade: | 6 (8 w/Shield) | Scaled Hits: | 50/25 | CBR: | 11+ (on 3d6) | Resistance: | 24 | War Card Hits: | 3 | | | +2 Melee vs. Pikes & Irregulars. | Instant Stats: 3 MENTAL, 3 COMBAT, 4 PHYSICAL, 5 MOVE | |
Rjurik Tribesmen (75 Individuals) | | | Missile: | 6 (R=80m) | Scaled Damage: | 4d6 + 30 | Move: | 3 Hexes | Melee: | 9 | Scaled Damage: | 3d6 +30 | Defense: | 12 (Partial) | Evade: | 8 | Scaled Hits: | 50/25 | CBR: | 9+ (on 3d6) | Resistance: | 24 | War Card Hits: | 3 | | | | Instant Stats: 3 MENTAL, 4 COMBAT, 4 PHYSICAL, 4 MOVE | |
Rjurik BattleRagers (60 Individuals) | | | | | | | Move: | 4 Hexes | Claymore: | 12 | Scaled Damage: | 5d6 +28 | Defense: | 10 (Partial) | Evade: | 4 | Scaled Hits: | 53/27 | CBR: | 8+ (on 3d6) | Resistance: | 23 | War Card Hits: | 3 | | | BattleRagers never fall back! | Instant Stats: 3 MENTAL, 4 COMBAT, 5 PHYSICAL, 4 MOVE | |
Rjurik ShapeShifters (67 Individuals) | | | | | | | Move: | 4 Hexes | Melee: | 11 | Scaled Damage: | 6d6 +30 | Defense: | 10 (Partial) | Evade: | 8 | Scaled Hits: | 60/30 | CBR: | 8+ (on 3d6) | Resistance: | 24 | War Card Hits: | 4 | | | Ignore Terain penalties. +4 Evade vs. Mounted units. | Instant Stats: 3 MENTAL, 4 COMBAT, 6 PHYSICAL, 4 MOVE | |
Rjurik Druids (50 Individuals) | | | Missile: | 5 | Scaled Damage | 3d6 +28 | Move: | 4 Hexes | Melee: | 5 | Scaled Damage: | 3d6 +28 | Defense: | 10 (Partial) | Evade: | 11 | Scaled Hits: | 48/24 | CBR: | 8+ (on 3d6) | Resistance: | 23 | War Card Hits: | 2 | Ignore Terain penalties. +2 Melee & Missile vs. humanoids & awnshegh lead units. | Instant Stats: 3 MENTAL, 3 COMBAT, 4 PHYSICAL, 4 MOVE | |
Halskapan Wolf Guard (75 Individuals) | | | | | | | Move: | 2 Hexes | Great Axes: | 8 | Scaled Damage: | 5d6 + 30 | Defense: | 13 (Full) | Evade: | 7 | Scaled Hits: | 50/25 | CBR: | 9+ (on 3d6) | Resistance: | 24 | War Card Hits: | 3 | | | +2 Melee vs. Pikes & Irregulars. | Instant Stats: 3 MENTAL, 4 COMBAT, 4 PHYSICAL, 4 MOVE | |
Rjuvik Raiders (50 Individuals) | | | Short Bow: | 4 (R=80 m) | Scaled Damage: | 3d6 + 28 | Move: | 4 Hexes | Sword: | 5 | Scaled Damage: | 3d6 + 28 | Defense: | 6 Full | Evade: | 5 | Scaled Hits: | 48/24 | CBR: | 13+ | Resistance: | 24 | War Card Hits: | 2 | | | +2 Melee vs. Pikes & Irregulars. | Instant Stats: 3 MENTAL, 3 COMBAT, 4 PHYSICAL, 4 MOVE | |
The Watch (75 Individuals) | | | Short Bow: | 8 (R=80 m) | Scaled Damage: | 3d6 + 30 | Move: | 6 Hexes | Sword: | 8 | Scaled Damage: | 3d6 + 30 | Defense: | 6 Full | Evade: | 8 | Scaled Hits: | 50/25 | CBR: | 11+ | Resistance: | 24 | War Card Hits: | 3 | | | +2 Melee vs. Pikes & Irregulars. | Instant Stats: 3 MENTAL, 3 COMBAT, 4 PHYSICAL, 6 MOVE | |
Hogunmark Dragons (75 Individuals) | | | | | | | Move: | 3 Hexes | Sword: | 8 | Scaled Damage: | 3d6 + 30 | Defense: | 12 (Partial) | Evade: | 6 (8 w/Shield) | Scaled Hits: | 50/25 | CBR: | 11+ (on 3d6) | Resistance: | 24 | War Card Hits: | 3 | | | +2 Melee vs. Pikes & Irregulars. | Instant Stats: 3 MENTAL, 3 COMBAT, 4 PHYSICAL, 4 MOVE | |
Kvigmar Guardians (50 Individuals) | | | | | | | Move: | 3 Hexes | Sword: | 8 | Scaled Damage: | 3d6 + 28 | Defense: | 12 (Partial) | Evade: | 6 (8 w/Shield) | Scaled Hits: | 48/24 | CBR: | 11+ (on 3d6) | Resistance: | 23 | War Card Hits: | 2 | | | +2 Melee vs. Pikes & Irregulars. | Instant Stats: 3 MENTAL, 3 COMBAT, 4 PHYSICAL, 4 MOVE | |
Jankaping Black Arrows (30 Individuals) | | | Charge: | 10 | Scaled Damage: | 6d6 + 23 | Move: | 7 Hexes | Sword: | 8/5 Horse | Scaled Damage: | 3d6 + 23/4d6 +23 | Defense: | 6 (Partial) | Evade: | 6 (8 w/Shield) | Scaled Hits: | 53/27 | CBR: | 8+ (on 3d6) | Resistance: | 21 | War Card Hits: | 3 | | | | Instant Stats: 3 MENTAL, 3 COMBAT, 4 PHYSICAL, 4 MOVE | |
Dwarven units:Dwarven units of Baruk-Azik
Baruk-Azik Guards (60 Individuals) | | | | | | | Move: | 2 Hexes | Dwarven Axe: | 7 | Scaled Damage: | 6d6 + 28 | Defense: | 17 (Full Dw. Plate) | Evade: | 7 (9 w/Shield) | Scaled Hits: | 53/27 | CBR: | 7+ (on 3d6) | Resistance: | 26 | War Card Hits: | 3 | +2 Melee vs. Pikes & Irregulars. Ignore Fallback caused by Magic. | Instant Stats: 4 MENTAL, 4 COMBAT, 5 PHYSICAL, 4 MOVE | |
Baruk-Azik Crossbows (50 Individuals) | | | Crossbow: | 10 | Scaled Damage: | 4d6 + 28* | Move: | 2 Hexes | Battle Axe: | 5 | Scaled Damage: | 4d6 + 28 | Defense: | 12 (Full) | Evade: | 6 (8 w/Shield) | Scaled Hits: | 48/24 | CBR: | 9+ (on 3d6) | Resistance: | 26 | War Card Hits: | 2 | *Crossbows do Armor Piercing Damage! (Divide Defense by 2). Ignore Fallback caused by Magic. | Instant Stats: 4 MENTAL, 4 COMBAT, 4 PHYSICAL, 4 MOVE | |
Khurin-Azur Infantry (50 Individuals) | | | | | | | Move: | 2 Hexes | Melee: | 7 | Scaled Damage: | 3d6 + 28 | Defense: | 12 (Full) | Evade: | 5 (7 w/Shield) | Scaled Hits: | 48/24 | CBR: | 10+ (on 3d6) | Resistance: | 26 | War Card Hits: | 2 | | | +2 Melee vs. Pikes & Irregulars. Ignore Fallback caused by Magic. | Instant Stats: 4 MENTAL, 3 COMBAT, 4 PHYSICAL, 4 MOVE | |
Kurin-Azur Crossbows (50 Individuals) | | | Crossbow: | 10 | Scaled Damage: | 4d6 + 28* | Move: | 2 Hexes | Battle Axe: | 5 | Scaled Damage: | 4d6 + 28 | Defense: | 12 (Full) | Evade: | 6 (8 w/Shield) | Scaled Hits: | 48/24 | CBR: | 9+ (on 3d6) | Resistance: | 26 | War Card Hits: | 2 | *Crossbows do Armor Piercing Damage! (Divide Defense by 2). Ignore Fallback caused by Magic. | Instant Stats: 4 MENTAL, 4 COMBAT, 4 PHYSICAL, 4 MOVE | |
Khurin-Azur Guards (60 Individuals) | | | | | | | Move: | 2 Hexes | Dwarven Axe: | 11 | Scaled Damage: | 6d6 + 28 | Defense: | 17 (Full Dw. Plate) | Evade: | 10 | Scaled Hits: | 53/27 | CBR: | 7+ (on 3d6) | Resistance: | 26 | War Card Hits: | 3 | +2 Melee vs. Pikes & Irregulars. Ignore Fallback caused by Magic. | Instant Stats: 4 MENTAL, 4 COMBAT, 5 PHYSICAL, 4 MOVE | |
Khurin-Azur Miners (50 Individuals) | | | | | | | Move: | 2 Hexes | Melee: | 7 | Scaled Damage: | 3d6 + 28 | Defense: | 12 (Full) | Evade: | 5 (7 w/Shield) | Scaled Hits: | 48/24 | CBR: | 11+ (on 3d6) | Resistance: | 26 | War Card Hits: | 2 | May deploy in any hex on the field. Ignore Fallback caused by Magic. | Instant Stats: 4 MENTAL, 3 COMBAT, 4 PHYSICAL, 4 MOVE | |
Elven units:Elven units for Cwmb Bhein:
Cwmb Bhein Scouts(50 Individuals) | | | Long Bow: | 7 (R=160m) | Scaled Damage: | 5d6 + 28 | Move: | 4 Hexes | Sword: | 6 | Scaled Damage: | 3d6 + 28 | Defense: | 8 (Partial) | Evade: | 5 | Scaled Hits: | 48/24 | CBR: | 9+ | Resistance: | 35 | War Card Hits: | 2 | | | Functions as Scouts. Ignore all terrain penalties. | Instant Stats: 5 MENTAL, 3 COMBAT, 4 PHYSICAL, 5 MOVE | Muster Cost: 2GB (0.5 for elven regents) | |
Cwmb Bhein Blades (67 Individuals) | Move: | 4 Hexes | Sword: | 9 | Scaled Damage: | 3d6 + 30 | Defense: | 10 (Partial) | Evade: | 8 (10 w/Shield) | Scaled Hits: | 45/23 | CBR: | 9+ | Resistance: | 36 | War Card Hits: | 2 | +2 Melee vs. Pikes & Irregulars. Ignore all terrain penalties. | Instant Stats: 4 MENTAL, 4 COMBAT, 3 PHYSICAL, 5 MOVE | Muster Cost: 2GB (0.5 for elven regents) | |
Cwmb Bhein Archers(50 Individuals) | | | Long Bow: | 8 (R=160m) | Scaled Damage: | 5d6 + 28 | Move: | 4 Hexes | Sword: | 7 | Scaled Damage: | 3d6 + 28 | Defense: | 8 (Partial) | Evade: | 6 | Scaled Hits: | 48/24 | CBR: | 9+ | Resistance: | 35 | War Card Hits: | 2 | | | +2 Long Bow vs. Large targets. Ignore all terrain penalties. | Instant Stats: 4 MENTAL, 4 COMBAT, 4 PHYSICAL, 5 MOVE | Muster Cost: 4GB (1 for elven regents) | |
Cwmb Bhein Elite Blades(75 Individuals) | | | Short Bow: | 6 (R=80m) | Scaled Damage: | 3d6 + 30 | Move: | 4 Hexes | Elven Sword: | 12 | Scaled Damage: | 4d6 + 30* | Defense: | 10 (Partial) | Evade: | 10 (12 w/Shield) | Scaled Hits: | 50/25 | CBR: | 8+ | Resistance: | 36 | War Card Hits: | 3 | | | *Armor Piercing. Ignore all terrain penalties. | Instant Stats: 4 MENTAL, 4 COMBAT, 4 PHYSICAL, 5 MOVE | Muster Cost: 6GB (1.5 for elven regents) | |
Cwmb Bhein Sidhe Battle Lords(30 Individuals + 30 Elf Horses) | | | Bow: | 8 (R=120m) | Scaled Damage: | 4d6 + 23 | Move: | 9 Hexes | Lance: | 11 | Scaled Damage: | 5d6 + 23* | Defense: | 13 (Full) | Sword/Horse: | 8/7 | Scaled Damage: | 4d6 + 23**/4d6 +23 | CBR: | 8+ | Evade: | 8 (10 w/Shield) | Scaled Hits: | 73/37 | | | Resistance: | 33 | War Card Hits: | 3 | *Charge maneuver produces Armor Piercing damage. **Armor Piercing. Ignore all terrain penalties. | Instant Stats: 4 MENTAL, 4 COMBAT, 4 PHYSICAL, 5 MOVE | Muster Cost: 8GB (2 for elven regents) | |
Lluabraight Swords (67 Individuals) | | | Javelin: | 8 | Scaled Damage: | 3d6 + 30 | Move: | 4 Hexes | Sword: | 9 | Scaled Damage: | 3d6 + 30 | Defense: | 10 (Partial) | Evade: | 8 (10 w/Shield) | Scaled Hits: | 45/23 | CBR: | 9+ | Resistance: | 36 | War Card Hits: | 2 | +2 Melee vs. Pikes & Irregulars. Ignore all terrain penalties. | Instant Stats: 4 MENTAL, 4 COMBAT, 3 PHYSICAL, 5 MOVE | |
Lluabraight Archers(50 Individuals) | | | Long Bow: | 8 (R=160m) | Scaled Damage: | 5d6 + 28 | Move: | 4 Hexes | Sword: | 7 | Scaled Damage: | 3d6 + 28 | Defense: | 10 (Partial) | Evade: | 6 | Scaled Hits: | 48/24 | CBR: | 9+ | Resistance: | 35 | War Card Hits: | 2 | | | +2 Long Bow vs. Large targets. Ignore all terrain penalties. | Instant Stats: 4 MENTAL, 4 COMBAT, 4 PHYSICAL, 5 MOVE | |
Lluabraight Guards(75 Individuals) | | | Short Bow: | 6 (R=80m) | Scaled Damage: | 3d6 + 30 | Move: | 4 Hexes | Sword: | 12 | Scaled Damage: | 4d6 + 30* | Defense: | 10 (Partial) | Evade: | 10 (12 w/Shield) | Scaled Hits: | 50/25 | CBR: | 8+ | Resistance: | 36 | War Card Hits: | 3 | | | *Armor Piercing. Ignore all terrain penalties. | Instant Stats: 4 MENTAL, 4 COMBAT, 4 PHYSICAL, 5 MOVE | |
Lluabraight Gheallie Sidhe(30 Individuals) | | | Bow: | 8 (R=120m) | Scaled Damage: | 4d6 + 23 | Move: | 9 Hexes | Lance: | 11 | Scaled Damage: | 5d6 + 23 | Defense: | 13 (Full) | Sword/Horse: | 8/7 | Scaled Damage: | 4d6 + 23*/4d6 +23 | CBR: | 8+ | Evade: | 8 (10 w/Shield) | Scaled Hits: | 73 | | | Resistance: | 33 | War Card Hits: | 3 | | | *Armor Piercing. Ignore all terrain penalties. | Instant Stats: 4 MENTAL, 4 COMBAT, 4 PHYSICAL, 5 MOVE | |
Elven units of Tuarheivel
Tuarheivel Archers(50 Individuals) | | | Long Bow: | 8 (R=160m) | Scaled Damage: | 5d6 + 28 | Move: | 4 Hexes | Sword: | 7 | Scaled Damage: | 3d6 + 28 | Defense: | 10 (Partial) | Evade: | 6 | Scaled Hits: | 48/24 | CBR: | 9+ | Resistance: | 35 | War Card Hits: | 2 | | | +2 Long Bow vs. Large targets. Ignore all terrain penalties. | Instant Stats: 4 MENTAL, 4 COMBAT, 4 PHYSICAL, 5 MOVE | |
Tuarheivel Cavalry(20 Individuals) | | | Bow: | 8 (R=120m) | Scaled Damage: | 4d6 + 20 | Move: | 9 Hexes | Lance: | 11 | Scaled Damage: | 5d6 + 20 | Defense: | 10 (Full) | Sword/Horse: | 8/7 | Scaled Damage: | 4d6 + 20*/4d6 +20 | CBR: | 8+ | Evade: | 8 (10 w/Shield) | Scaled Hits: | 70 | | | Resistance: | 30 | War Card Hits: | 2 | | | *Armor Piercing. Ignore all terrain penalties. | Instant Stats: 4 MENTAL, 4 COMBAT, 4 PHYSICAL, 5 MOVE | |
Goblin units of Urga-Zai
Urga-Zai Infantry (100 Individuals) | | | Short Bow: | 3 (R=40m) | Scaled Damage: | 3d6 + 33 | Move: | 3 Hexes | Short Sword: | 4 | Scaled Damage: | 1d6 + 33 | Defense: | 6 (Full) | Evade: | 4 (6 w/Shield) | Scaled Hits: | 43/22 | CBR: | 13+ | Resistance: | 23 | War Card Hits: | 2 | | | +2 Melee vs. Pikes & Irregulars. | Instant Stats: 2 MENTAL, 2 COMBAT, 2 PHYSICAL, 3 MOVE | |
Urga-Zai Archers (100 Individuals) | | | Short Bow: | 4 (R=40m) | Scaled Damage: | 3d6 + 33 | Move: | 3 Hexes | Short Sword: | 3 | Scaled Damage: | 1d6 + 33 | Defense: | 6 (Full) | Evade: | 4 | Scaled Hits: | 43/22 | CBR: | 13+ | Resistance: | 23 | War Card Hits: | 2 | | | +2 Missile vs. Large targets. | Instant Stats: 2 MENTAL, 2 COMBAT, 2 PHYSICAL, 3 MOVE | |
Urga-Zai Cavalry (38 Individuals) | | | Short Bow: | 4 (R=60m) | Scaled Damage: | 3d6 + 25 | Move: | 7 Hexes | Charge: | 8 | Scaled Damage: | 5d6 + 25 | Defense: | 10 Partial | Axe/Wolf: | 4/5 | Scaled Damage: | 3d6 + 25/4d6 +25 | CBR: | 10+ | Evade: | 6 (7 w/Shield) | Scaled Hits: | 65/33 | | | Resistance: | 22 | War Card Hits: | 3 | | | | Instant Stats: 3 MENTAL, 3 COMBAT, 3 PHYSICAL, 5 MOVE | |
Urga-Zai Elite (100 Individuals) | | | Short Bow: | 6 (R=80m) | Scaled Damage: | 3d6 + 33 | Move: | 2 Hexes | Sword: | 8 | Scaled Damage: | 3d6 + 33 | Defense: | 10 Partial | Evade: | 6 (8 w/Shield) | Scaled Hits: | 53/27 | CBR: | 10+ | Resistance: | 23 | War Card Hits: | 4 | | | | Instant Stats: 2 MENTAL, 3 COMBAT, 4 PHYSICAL, 3 MOVE | |
Urga-Zai Ogres (67 Individuals) | | | | | | | Move: | 3 Hexes | Great Axe: | 7 | Scaled Damage: | 6d6 + 30 | Defense: | 6 Partial | Evade: | 8 | Scaled Hits: | 60/30 | CBR: | 12+ | Resistance: | 23 | War Card Hits: | 4 | | | | Instant Stats: 3 MENTAL, 5 COMBAT, 6 PHYSICAL, 3 MOVE | |
Miscellaneous Units. Orogs, Ogres, Trolls, other Goblin.
Units of the Blood Skull Barony:
Blood Skull Orogs (60 Individuals) | | | | | | | Move: | 2 Hexes | Long Sword: | 9 | Scaled Damage: | 4d6 + 28 | Defense: | 14 Partial | Evade: | 7 (9 w/Shield) | Scaled Hits: | 53/27 | CBR: | 10+ | Resistance: | 26 | War Card Hits: | 3 | | | +2 Long Sword vs. Pikes & Irregulars. | Instant Stats: 4 MENTAL, 4 COMBAT, 5 PHYSICAL, 3 MOVE | |
Blood Skull Gnolls (50 Individuals) | | | | | | | Move: | 4 Hexes | Axe: | 6 | Scaled Damage: | 6d6 + 25 | Defense: | 8 Partial | Evade: | 7 (9 w/Shield) | Scaled Hits: | 55/28 | CBR: | 13+ | Resistance: | 25 | War Card Hits: | 3 | | | | Instant Stats: 4 MENTAL, 5 COMBAT, 6 PHYSICAL, 4 MOVE | |
Blood Skull Goblins (150 Individuals) | | | Short Bow: | 3 (R=40m) | Scaled Damage: | 3d6 + 35 | Move: | 3 Hexes | Dirk: | 6 | Scaled Damage: | 1d6 + 35 | Defense: | 6 Partial | Evade: | 6 (9 w/Shield) | Scaled Hits: | 45/23 | CBR: | 12+ | Resistance: | 25 | War Card Hits: | 3 | | | | Instant Stats: 3 MENTAL, 2 COMBAT, 2 PHYSICAL, 3 MOVE | |
Scarlet Baron's Own (60 Individuals) | | | | | | | Move: | 2 Hexes | Long Sword: | 9 | Scaled Damage: | 4d6 + 28 | Defense: | 14 Partial | Evade: | 7 (9 w/Shield) | Scaled Hits: | 53/27 | CBR: | 10+ | Resistance: | 26 | War Card Hits: | 3 | | | +2 Long Sword vs. Pikes & Irregulars. | Instant Stats: 4 MENTAL, 4 COMBAT, 5 PHYSICAL, 3 MOVE | |
Blood Skull Bats (300 Individuals) | | | | | | | Move: | 6 Hexes | Melee: | 4 | Scaled Damage: | 1d6 + 40 | Defense: | 4 | Evade: | 7 | Scaled Hits: | 45/23 | CBR: | 12+ | Resistance: | 23 | War Card Hits: | 3 | | | Ignore all terrain. | Instant Stats: 1 MENTAL, 1 COMBAT, 1 PHYSICAL, 6 MOVE | |
Miscellaneous units:
Ghuralli's Guard (60 Individuals) | | | Missile: | 6 (R=100 m) | Scaled Damage: | 3d6 + 28 | Move: | 3 Hexes | Melee: | 10 | Scaled Damage: | 4d6 + 28 | Defense: | 6 Full | Evade: | 7 (9 w/Shield) | Scaled Hits: | 53/27 | CBR: | 9+ | Resistance: | 26 | War Card Hits: | 3 | | | +2 Melee vs. Pikes & Irregulars. | Instant Stats: 4 MENTAL, 4 COMBAT, 5 PHYSICAL, 3 MOVE | |