Unit Conversions


At this point, I have completed conversions on all the Rjurik units, as they have greatest relevance to my current campaign. Keep an eye on this section for additional types of units. For those unfamiliar with the Birthright setting, the Rjurik are a Viking/Celtic culture with middle ages technology and the units below reflect this.

Unit notes:

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RJURIK UNITS

General Rjurik units:
Rjurik Irregulars (67 Individuals)
Bow:
5 (R=90 m)
Scaled Damage:
4d6 + 30
Move:
4 Hexes
Short Sword:
6
Scaled Damage:
2d6 + 30
Defense:
6 (Full)
Evade:
5
Scaled Hits:
45/23
CBR:
12+ (on 3d6)
Resistance:
24
War Card Hits:
2
Instant Stats: 3 MENTAL, 3 COMBAT, 3 PHYSICAL, 4 MOVE

Rjurik Infantry (75 Individuals)
Move:
3 Hexes
Sword:
8
Scaled Damage:
3d6 + 30
Defense:
12 (Partial)
Evade:
6 (8 w/Shield)
Scaled Hits:
50/25
CBR:
11+ (on 3d6)
Resistance:
24
War Card Hits:
3
+2 Melee vs. Pikes & Irregulars.
Instant Stats: 3 MENTAL, 3 COMBAT, 4 PHYSICAL, 4 MOVE

Rjurik Scouts (50 Individuals)
Bow:
6 (R=160 m)
Scaled Damage:
4d6 + 28
Move:
5 Hexes
Sword:
5
Scaled Damage:
3d6 + 28
Defense:
6 (Full)
Evade:
5
Scaled Hits:
48/24
CBR:
12+ (on 3d6)
Resistance:
23
War Card Hits:
2
Ignore terrain penalties for movement.
Instant Stats: 3 MENTAL, 3 COMBAT, 4 PHYSICAL, 5 MOVE

Rjurik Housecarls (75 Individuals)
Move:
2 Hexes
Great Axes:
8
Scaled Damage:
5d6 + 30
Defense:
13 (Full)
Evade:
7
Scaled Hits:
50/25
CBR:
9+ (on 3d6)
Resistance:
24
War Card Hits:
3
+2 Melee vs. Pikes & Irregulars.
Instant Stats: 3 MENTAL, 4 COMBAT, 4 PHYSICAL, 4 MOVE

Rjurik Archers (50 Individuals)
Long Bow:
6 (R=160 m)
Scaled Damage:
5d6 + 28
Move:
4 Hexes
Sword:
6
Scaled Damage:
3d6 + 28
Defense:
6 (Full)
Evade:
5
Scaled Hits:
48/24
CBR:
12+ (on 3d6)
Resistance:
23
War Card Hits:
2
+2 Long Bow vs. Large Targets.
Instant Stats: 3 MENTAL, 3 COMBAT, 4 PHYSICAL, 4 MOVE

Rjurik Cavalry (22 Individuals)
Charge:
7
Scaled Damage:
5d6 +20
Move:
7 Hexes
Sword:
8/5 Horse
Scaled Damage:
2d6 +20/4d6 +20
Defense:
12 (Partial)
Evade:
6 (8 w/Shield)
Scaled Hits:
55/28
CBR:
10+ (on 3d6)
Resistance:
19
War Card Hits:
2
Instant Stats: 3 MENTAL, 3 COMBAT, 3 PHYSICAL, 4 MOVE

Special Rjurik units:
Rjurik Mariners (75 Individuals)
Missile:
5 (R=80m)
Scaled Damage:
3d6 + 30
Move:
4 Hexes
Sword:
8
Scaled Damage:
3d6 + 30
Defense:
12 (Partial)
Evade:
6 (8 w/Shield)
Scaled Hits:
50/25
CBR:
11+ (on 3d6)
Resistance:
24
War Card Hits:
3
+2 Melee vs. Pikes & Irregulars.
Instant Stats: 3 MENTAL, 3 COMBAT, 4 PHYSICAL, 5 MOVE

Rjurik Tribesmen (75 Individuals)
Missile:
6 (R=80m)
Scaled Damage:
4d6 + 30
Move:
3 Hexes
Melee:
9
Scaled Damage:
3d6 +30
Defense:
12 (Partial)
Evade:
8
Scaled Hits:
50/25
CBR:
9+ (on 3d6)
Resistance:
24
War Card Hits:
3
Instant Stats: 3 MENTAL, 4 COMBAT, 4 PHYSICAL, 4 MOVE

Rjurik BattleRagers (60 Individuals)
Move:
4 Hexes
Claymore:
12
Scaled Damage:
5d6 +28
Defense:
10 (Partial)
Evade:
4
Scaled Hits:
53/27
CBR:
8+ (on 3d6)
Resistance:
23
War Card Hits:
3
BattleRagers never fall back!
Instant Stats: 3 MENTAL, 4 COMBAT, 5 PHYSICAL, 4 MOVE

Rjurik ShapeShifters (67 Individuals)
Move:
4 Hexes
Melee:
11
Scaled Damage:
6d6 +30
Defense:
10 (Partial)
Evade:
8
Scaled Hits:
60/30
CBR:
8+ (on 3d6)
Resistance:
24
War Card Hits:
4
Ignore Terain penalties. +4 Evade vs. Mounted units.
Instant Stats: 3 MENTAL, 4 COMBAT, 6 PHYSICAL, 4 MOVE

Rjurik Druids (50 Individuals)
Missile:
5
Scaled Damage
3d6 +28
Move:
4 Hexes
Melee:
5
Scaled Damage:
3d6 +28
Defense:
10 (Partial)
Evade:
11
Scaled Hits:
48/24
CBR:
8+ (on 3d6)
Resistance:
23
War Card Hits:
2
Ignore Terain penalties. +2 Melee & Missile vs. humanoids & awnshegh lead units.
Instant Stats: 3 MENTAL, 3 COMBAT, 4 PHYSICAL, 4 MOVE

Halskapan Wolf Guard (75 Individuals)
Move:
2 Hexes
Great Axes:
8
Scaled Damage:
5d6 + 30
Defense:
13 (Full)
Evade:
7
Scaled Hits:
50/25
CBR:
9+ (on 3d6)
Resistance:
24
War Card Hits:
3
+2 Melee vs. Pikes & Irregulars.
Instant Stats: 3 MENTAL, 4 COMBAT, 4 PHYSICAL, 4 MOVE

Rjuvik Raiders (50 Individuals)
Short Bow:
4 (R=80 m)
Scaled Damage:
3d6 + 28
Move:
4 Hexes
Sword:
5
Scaled Damage:
3d6 + 28
Defense:
6 Full
Evade:
5
Scaled Hits:
48/24
CBR:
13+
Resistance:
24
War Card Hits:
2
+2 Melee vs. Pikes & Irregulars.
Instant Stats: 3 MENTAL, 3 COMBAT, 4 PHYSICAL, 4 MOVE

The Watch (75 Individuals)
Short Bow:
8 (R=80 m)
Scaled Damage:
3d6 + 30
Move:
6 Hexes
Sword:
8
Scaled Damage:
3d6 + 30
Defense:
6 Full
Evade:
8
Scaled Hits:
50/25
CBR:
11+
Resistance:
24
War Card Hits:
3
+2 Melee vs. Pikes & Irregulars.
Instant Stats: 3 MENTAL, 3 COMBAT, 4 PHYSICAL, 6 MOVE

Hogunmark Dragons (75 Individuals)
Move:
3 Hexes
Sword:
8
Scaled Damage:
3d6 + 30
Defense:
12 (Partial)
Evade:
6 (8 w/Shield)
Scaled Hits:
50/25
CBR:
11+ (on 3d6)
Resistance:
24
War Card Hits:
3
+2 Melee vs. Pikes & Irregulars.
Instant Stats: 3 MENTAL, 3 COMBAT, 4 PHYSICAL, 4 MOVE

Kvigmar Guardians (50 Individuals)
Move:
3 Hexes
Sword:
8
Scaled Damage:
3d6 + 28
Defense:
12 (Partial)
Evade:
6 (8 w/Shield)
Scaled Hits:
48/24
CBR:
11+ (on 3d6)
Resistance:
23
War Card Hits:
2
+2 Melee vs. Pikes & Irregulars.
Instant Stats: 3 MENTAL, 3 COMBAT, 4 PHYSICAL, 4 MOVE

Jankaping Black Arrows (30 Individuals)
Charge:
10
Scaled Damage:
6d6 + 23
Move:
7 Hexes
Sword:
8/5 Horse
Scaled Damage:
3d6 + 23/4d6 +23
Defense:
6 (Partial)
Evade:
6 (8 w/Shield)
Scaled Hits:
53/27
CBR:
8+ (on 3d6)
Resistance:
21
War Card Hits:
3
Instant Stats: 3 MENTAL, 3 COMBAT, 4 PHYSICAL, 4 MOVE


Dwarven units:Dwarven units of Baruk-Azik

Baruk-Azik Guards (60 Individuals)
Move:
2 Hexes
Dwarven Axe:
7
Scaled Damage:
6d6 + 28
Defense:
17 (Full Dw. Plate)
Evade:
7 (9 w/Shield)
Scaled Hits:
53/27
CBR:
7+ (on 3d6)
Resistance:
26
War Card Hits:
3
+2 Melee vs. Pikes & Irregulars. Ignore Fallback caused by Magic.
Instant Stats: 4 MENTAL, 4 COMBAT, 5 PHYSICAL, 4 MOVE

Baruk-Azik Crossbows (50 Individuals)
Crossbow:
10
Scaled Damage:
4d6 + 28*
Move:
2 Hexes
Battle Axe:
5
Scaled Damage:
4d6 + 28
Defense:
12 (Full)
Evade:
6 (8 w/Shield)
Scaled Hits:
48/24
CBR:
9+ (on 3d6)
Resistance:
26
War Card Hits:
2
*Crossbows do Armor Piercing Damage! (Divide Defense by 2). Ignore Fallback caused by Magic.
Instant Stats: 4 MENTAL, 4 COMBAT, 4 PHYSICAL, 4 MOVE

Khurin-Azur Infantry (50 Individuals)
Move:
2 Hexes
Melee:
7
Scaled Damage:
3d6 + 28
Defense:
12 (Full)
Evade:
5 (7 w/Shield)
Scaled Hits:
48/24
CBR:
10+ (on 3d6)
Resistance:
26
War Card Hits:
2
+2 Melee vs. Pikes & Irregulars. Ignore Fallback caused by Magic.
Instant Stats: 4 MENTAL, 3 COMBAT, 4 PHYSICAL, 4 MOVE

Kurin-Azur Crossbows (50 Individuals)
Crossbow:
10
Scaled Damage:
4d6 + 28*
Move:
2 Hexes
Battle Axe:
5
Scaled Damage:
4d6 + 28
Defense:
12 (Full)
Evade:
6 (8 w/Shield)
Scaled Hits:
48/24
CBR:
9+ (on 3d6)
Resistance:
26
War Card Hits:
2
*Crossbows do Armor Piercing Damage! (Divide Defense by 2). Ignore Fallback caused by Magic.
Instant Stats: 4 MENTAL, 4 COMBAT, 4 PHYSICAL, 4 MOVE

Khurin-Azur Guards (60 Individuals)
Move:
2 Hexes
Dwarven Axe:
11
Scaled Damage:
6d6 + 28
Defense:
17 (Full Dw. Plate)
Evade:
10
Scaled Hits:
53/27
CBR:
7+ (on 3d6)
Resistance:
26
War Card Hits:
3
+2 Melee vs. Pikes & Irregulars. Ignore Fallback caused by Magic.
Instant Stats: 4 MENTAL, 4 COMBAT, 5 PHYSICAL, 4 MOVE

Khurin-Azur Miners (50 Individuals)
Move:
2 Hexes
Melee:
7
Scaled Damage:
3d6 + 28
Defense:
12 (Full)
Evade:
5 (7 w/Shield)
Scaled Hits:
48/24
CBR:
11+ (on 3d6)
Resistance:
26
War Card Hits:
2
May deploy in any hex on the field. Ignore Fallback caused by Magic.
Instant Stats: 4 MENTAL, 3 COMBAT, 4 PHYSICAL, 4 MOVE


Elven units:Elven units for Cwmb Bhein:

Cwmb Bhein Scouts(50 Individuals)
Long Bow:
7 (R=160m)
Scaled Damage:
5d6 + 28
Move:
4 Hexes
Sword:
6 
Scaled Damage:
3d6 + 28
Defense:
8 (Partial)
Evade:
5 
Scaled Hits:
48/24
CBR:
9+
Resistance:
35
War Card Hits:
2
Functions as Scouts.  Ignore all terrain penalties.
Instant Stats: 5 MENTAL, 3 COMBAT, 4 PHYSICAL, 5 MOVE
Muster Cost: 2GB (0.5 for elven regents)

Cwmb Bhein Blades (67 Individuals)
Move:
4 Hexes
Sword:
9
Scaled Damage:
3d6 + 30
Defense:
10 (Partial)
Evade:
8 (10 w/Shield)
Scaled Hits:
45/23
CBR:
9+
Resistance:
36
War Card Hits:
2
+2 Melee vs. Pikes & Irregulars. Ignore all terrain penalties.
Instant Stats: 4 MENTAL, 4 COMBAT, 3 PHYSICAL, 5 MOVE
Muster Cost: 2GB (0.5 for elven regents)

Cwmb Bhein Archers(50 Individuals)
Long Bow:
8 (R=160m)
Scaled Damage:
5d6 + 28
Move:
4 Hexes
Sword:
7
Scaled Damage:
3d6 + 28
Defense:
8 (Partial)
Evade:
6
Scaled Hits:
48/24
CBR:
9+
Resistance:
35
War Card Hits:
2
+2 Long Bow vs. Large targets. Ignore all terrain penalties.
Instant Stats: 4 MENTAL, 4 COMBAT, 4 PHYSICAL, 5 MOVE
Muster Cost: 4GB (1 for elven regents)

Cwmb Bhein Elite Blades(75 Individuals)
Short Bow:
6 (R=80m)
Scaled Damage:
3d6 + 30
Move:
4 Hexes
Elven Sword:
12
Scaled Damage:
4d6 + 30*
Defense:
10 (Partial)
Evade:
10 (12 w/Shield)
Scaled Hits:
50/25
CBR:
8+
Resistance:
36
War Card Hits:
3
*Armor Piercing. Ignore all terrain penalties.
Instant Stats: 4 MENTAL, 4 COMBAT, 4 PHYSICAL, 5 MOVE
Muster Cost: 6GB (1.5 for elven regents)

Cwmb Bhein Sidhe Battle Lords(30 Individuals + 30 Elf Horses)
Bow:
8 (R=120m)
Scaled Damage:
4d6 + 23
Move:
9 Hexes
Lance:
11
Scaled Damage:
5d6 + 23*
Defense:
13 (Full)
Sword/Horse:
8/7
Scaled Damage:
4d6 + 23**/4d6 +23
CBR:
8+
Evade:
8 (10 w/Shield)
Scaled Hits:
73/37
Resistance:
33
War Card Hits:
3
*Charge maneuver produces Armor Piercing damage.
**Armor Piercing. Ignore all terrain penalties.
Instant Stats: 4 MENTAL, 4 COMBAT, 4 PHYSICAL, 5 MOVE
Muster Cost: 8GB (2 for elven regents)

Lluabraight Swords (67 Individuals)
Javelin:
8
Scaled Damage:
3d6 + 30
Move:
4 Hexes
Sword:
9
Scaled Damage:
3d6 + 30
Defense:
10 (Partial)
Evade:
8 (10 w/Shield)
Scaled Hits:
45/23
CBR:
9+
Resistance:
36
War Card Hits:
2
+2 Melee vs. Pikes & Irregulars. Ignore all terrain penalties.
Instant Stats: 4 MENTAL, 4 COMBAT, 3 PHYSICAL, 5 MOVE

Lluabraight Archers(50 Individuals)
Long Bow:
8 (R=160m)
Scaled Damage:
5d6 + 28
Move:
4 Hexes
Sword:
7
Scaled Damage:
3d6 + 28
Defense:
10 (Partial)
Evade:
6
Scaled Hits:
48/24
CBR:
9+
Resistance:
35
War Card Hits:
2
+2 Long Bow vs. Large targets. Ignore all terrain penalties.
Instant Stats: 4 MENTAL, 4 COMBAT, 4 PHYSICAL, 5 MOVE

Lluabraight Guards(75 Individuals)
Short Bow:
6 (R=80m)
Scaled Damage:
3d6 + 30
Move:
4 Hexes
Sword:
12
Scaled Damage:
4d6 + 30*
Defense:
10 (Partial)
Evade:
10 (12 w/Shield)
Scaled Hits:
50/25
CBR:
8+
Resistance:
36
War Card Hits:
3
*Armor Piercing. Ignore all terrain penalties.
Instant Stats: 4 MENTAL, 4 COMBAT, 4 PHYSICAL, 5 MOVE

Lluabraight Gheallie Sidhe(30 Individuals)
Bow:
8 (R=120m)
Scaled Damage:
4d6 + 23
Move:
9 Hexes
Lance:
11
Scaled Damage:
5d6 + 23
Defense:
13 (Full)
Sword/Horse:
8/7
Scaled Damage:
4d6 + 23*/4d6 +23
CBR:
8+
Evade:
8 (10 w/Shield)
Scaled Hits:
73
Resistance:
33
War Card Hits:
3
*Armor Piercing. Ignore all terrain penalties.
Instant Stats: 4 MENTAL, 4 COMBAT, 4 PHYSICAL, 5 MOVE

Elven units of Tuarheivel

Tuarheivel Archers(50 Individuals)
Long Bow:
8 (R=160m)
Scaled Damage:
5d6 + 28
Move:
4 Hexes
Sword:
7
Scaled Damage:
3d6 + 28
Defense:
10 (Partial)
Evade:
6
Scaled Hits:
48/24
CBR:
9+
Resistance:
35
War Card Hits:
2
+2 Long Bow vs. Large targets. Ignore all terrain penalties.
Instant Stats: 4 MENTAL, 4 COMBAT, 4 PHYSICAL, 5 MOVE

Tuarheivel Cavalry(20 Individuals)
Bow:
8 (R=120m)
Scaled Damage:
4d6 + 20
Move:
9 Hexes
Lance:
11
Scaled Damage:
5d6 + 20
Defense:
10 (Full)
Sword/Horse:
8/7
Scaled Damage:
4d6 + 20*/4d6 +20
CBR:
8+
Evade:
8 (10 w/Shield)
Scaled Hits:
70
Resistance:
30
War Card Hits:
2
*Armor Piercing. Ignore all terrain penalties.
Instant Stats: 4 MENTAL, 4 COMBAT, 4 PHYSICAL, 5 MOVE


Goblin units of Urga-Zai
Urga-Zai Infantry (100 Individuals)
Short Bow:
3 (R=40m)
Scaled Damage:
3d6 + 33
Move:
3 Hexes
Short Sword:
4
Scaled Damage:
1d6 + 33
Defense:
6 (Full)
Evade:
4 (6 w/Shield)
Scaled Hits:
43/22
CBR:
13+
Resistance:
23
War Card Hits:
2
+2 Melee vs. Pikes & Irregulars.
Instant Stats: 2 MENTAL, 2 COMBAT, 2 PHYSICAL, 3 MOVE

Urga-Zai Archers (100 Individuals)
Short Bow:
4 (R=40m)
Scaled Damage:
3d6 + 33
Move:
3 Hexes
Short Sword:
3
Scaled Damage:
1d6 + 33
Defense:
6 (Full)
Evade:
4
Scaled Hits:
43/22
CBR:
13+
Resistance:
23
War Card Hits:
2
+2 Missile vs. Large targets.
Instant Stats: 2 MENTAL, 2 COMBAT, 2 PHYSICAL, 3 MOVE

Urga-Zai Cavalry (38 Individuals)
Short Bow:
4 (R=60m)
Scaled Damage:
3d6 + 25
Move:
7 Hexes
Charge:
8
Scaled Damage:
5d6 + 25
Defense:
10 Partial
Axe/Wolf:
4/5
Scaled Damage:
3d6 + 25/4d6 +25
CBR:
10+
Evade:
6 (7 w/Shield)
Scaled Hits:
65/33
Resistance:
22
War Card Hits:
3
Instant Stats: 3 MENTAL, 3 COMBAT, 3 PHYSICAL, 5 MOVE

Urga-Zai Elite (100 Individuals)
Short Bow:
6 (R=80m)
Scaled Damage:
3d6 + 33
Move:
2 Hexes
Sword:
8
Scaled Damage:
3d6 + 33
Defense:
10 Partial
Evade:
6 (8 w/Shield)
Scaled Hits:
53/27
CBR:
10+
Resistance:
23
War Card Hits:
4
Instant Stats: 2 MENTAL, 3 COMBAT, 4 PHYSICAL, 3 MOVE

Urga-Zai Ogres (67 Individuals)
Move:
3 Hexes
Great Axe:
7
Scaled Damage:
6d6 + 30
Defense:
6 Partial
Evade:
8
Scaled Hits:
60/30
CBR:
12+
Resistance:
23
War Card Hits:
4
Instant Stats: 3 MENTAL, 5 COMBAT, 6 PHYSICAL, 3 MOVE


Miscellaneous Units. Orogs, Ogres, Trolls, other Goblin.

Units of the Blood Skull Barony:
Blood Skull Orogs (60 Individuals)
Move:
2 Hexes
Long Sword:
9
Scaled Damage:
4d6 + 28
Defense:
14 Partial
Evade:
7 (9 w/Shield)
Scaled Hits:
53/27
CBR:
10+
Resistance:
26
War Card Hits:
3
+2 Long Sword vs. Pikes & Irregulars.
Instant Stats: 4 MENTAL, 4 COMBAT, 5 PHYSICAL, 3 MOVE

Blood Skull Gnolls (50 Individuals)
Move:
4 Hexes
Axe:
6
Scaled Damage:
6d6 + 25
Defense:
8 Partial
Evade:
7 (9 w/Shield)
Scaled Hits:
55/28
CBR:
13+
Resistance:
25
War Card Hits:
3
Instant Stats: 4 MENTAL, 5 COMBAT, 6 PHYSICAL, 4 MOVE

Blood Skull Goblins (150 Individuals)
Short Bow:
3 (R=40m)
Scaled Damage:
3d6 + 35
Move:
3 Hexes
Dirk:
6
Scaled Damage:
1d6 + 35
Defense:
6 Partial
Evade:
6 (9 w/Shield)
Scaled Hits:
45/23
CBR:
12+
Resistance:
25
War Card Hits:
3
Instant Stats: 3 MENTAL, 2 COMBAT, 2 PHYSICAL, 3 MOVE

Scarlet Baron's Own (60 Individuals)
Move:
2 Hexes
Long Sword:
9
Scaled Damage:
4d6 + 28
Defense:
14 Partial
Evade:
7 (9 w/Shield)
Scaled Hits:
53/27
CBR:
10+
Resistance:
26
War Card Hits:
3
+2 Long Sword vs. Pikes & Irregulars.
Instant Stats: 4 MENTAL, 4 COMBAT, 5 PHYSICAL, 3 MOVE

Blood Skull Bats (300 Individuals)
Move:
6 Hexes
Melee:
4
Scaled Damage:
1d6 + 40
Defense:
4
Evade:
7
Scaled Hits:
45/23
CBR:
12+
Resistance:
23
War Card Hits:
3
Ignore all terrain.
Instant Stats: 1 MENTAL, 1 COMBAT, 1 PHYSICAL, 6 MOVE

Miscellaneous units:
Ghuralli's Guard (60 Individuals)
Missile:
6 (R=100 m)
Scaled Damage:
3d6 + 28
Move:
3 Hexes
Melee:
10
Scaled Damage:
4d6 + 28
Defense:
6 Full
Evade:
7 (9 w/Shield)
Scaled Hits:
53/27
CBR:
9+
Resistance:
26
War Card Hits:
3
+2 Melee vs. Pikes & Irregulars.
Instant Stats: 4 MENTAL, 4 COMBAT, 5 PHYSICAL, 3 MOVE