Realm Spell Construction Guidelines
Building Realm Spells is often an art form, but if you are using the Fantasy Fuzion system for Birthright, there are a few guidelines you can use to aid in their construction. First, construct the desired effect as a Power, as you would normally when beginning the spell construction process. In addition, the following modifiers can be applied to the spell:
Typical total for Realm Spell modifiers: -7 Power Points.
This means that usually, a spell caster can cast immensely powerful spells at a relatively low MAGE level. Assigning Regency Point and Gold Bar costs can be a little less than obvious, but the following provides some guidelines: